A lover of movies, games and all things animation with over 3 years of professional experience creating realistic and stylised animations for both television and games. My experience also includes editing and cleanup of motion capture data, and integrating animations in game engines (e.g. Unreal and Unity). I'm a self-motivated, organised and detail-oriented individual that loves bringing characters to life. I'm pro-active in developing my skills – on and off the job – as well as an excellent communicator with a great work ethic.
• Delivered character animations for a series of short stories.
• Responsible for animation direction.
• Created bipedal and quadrupedal creature animation sets for the game 'Outlaws of the Old West'.
• Responsible for planning, blocking, refining and polishing creature and character animations and performances.
• Collaborate with other artists - animators, riggers, etc - from around the world on the Artella platform.
• Communicate frequently with the client/art director to ensure effective development of animations.
• Responsible for planning, blocking, refining and polishing game character animations, including action and idle animations.
• Responsible for blocking, refining, and polishing animations for both human and vehicular characters.
• Revised and fixed animations according to direction from client and/or animation director.
• Assisted other teams with their animation fixes.